Hello! I’m Daniele Dionisi.
Game developer & digital creator from Rome, Italy.
I specialize in Unreal Engine and Unity, with experience in VR/AR, mobile and console porting. From game design to release, I turn concepts into playable worlds.
I also work on interactive apps and creative tech projects.
Let’s build something unique together.
Capabilities
What I Do: Build rapid prototypes and demos in Unity or Unreal, crafting game logic, interactions, and advanced mechanics.
Why It Matters: Quickly validate design concepts and lay a solid foundation for iterative development.
What I Do: Profile and tune 3D scenes for stable frame rates—LOD setup, occlusion culling, batching, and custom render‑pipeline settings.
Why It Matters: Deliver smooth performance across target hardware (PC, console, mobile, VR).
What I Do: Create C# or Python tools to automate import/export workflows, asset conversion (FBX, Alembic, USD), and integrate with version control systems.
Why It Matters: Streamline your asset pipeline, reduce manual errors, and boost team efficiency.
What I Do: Configure cross‑platform XR projects (Oculus, SteamVR, ARKit/ARCore), designing immersive interfaces and interactions.
Why It Matters: Prototype and deploy interactive VR/AR experiences for demos, training, or storytelling.
What I Do: Advise on best practices for asset management, pipeline design, and interdepartmental workflows (artists, developers, QA).
Why It Matters: Eliminate bottlenecks, ensure consistent quality, and foster seamless collaboration.
What I Do: Author bespoke shaders (Shader Graph/HLSL in Unity, Material Editor/HLSL in Unreal) for effects like realistic water, foliage, and advanced PBR.
Why It Matters: Achieve distinctive, high‑quality visuals that set your project apart.